The other think that I really liked was the software and hardware that was shown at the end of the class. Really I didn't know that something like this exists, and I liked that I could use it. It was interesting see how that is touched by the pencil is reproduced in the computer. It is interesting but perhaps difficult to use.
I would like to learn more about prototypes and I think the class turns ineresting.
lunes, 26 de enero de 2009
REFLECTION 3TH WEEK
In the 3th week of prototypes, at the classroom we heard several types of prototyping, some of them look quite interesting and I would like to know and learn more about them. On the other hand the others didn't look interesting for me. If I had to say something that I didn't like of the class, I would say that Sometimes I don't understand the topics because I'm not Designer and there are some words that I don't know what those words mean, but the next week if I would have a question I will asd for its answer.
viernes, 16 de enero de 2009
THINKING IN PROTOTYPES
THINKING IN PROTOTYPES
An important step in the creation and innovation of new products consist in many designer ideas that at the end are represented in physical objects in 3D called Prototypes.
First you have to get a set of ideas for solving the problem or, in other case, to discover what you want or what you’re going to create. Prototypes are quite important because with that process you can find some mistakes early and with the experience you can fix them. Moreover with prototypes we are able to adapt or adequate the product to the costumers’ wishes, that’s possible with a set of pilot runs applied to prototypes.
Other step that is still important in the process is “Trial and Error”. It is really important because, as everybody knows, it is almost impossible avoid mistakes, but with trial and error you can find them early and often. Moreover, with trial and error, we can get some experience trying different ways to do the things and find out what works and stop doing what doesn’t works. Mistakes are inevitable, but if we try enough things we are going to find the best way to create or design the product. It’s for this that pilot runs exist.
Talking about Prototypes and Cad, the article says that the proliferation of design models has actually changed how Cad software is used. Rapid prototyping is much better than 2D screen rendering because is not enough. Moreover Rapid prototyping has become a form of dialogue between designers and their creation. Prototypes become an exactly copy of what the designer wants. But we have to be careful because prototype sometimes is not exactly what the designer wants.
An important step in the creation and innovation of new products consist in many designer ideas that at the end are represented in physical objects in 3D called Prototypes.
First you have to get a set of ideas for solving the problem or, in other case, to discover what you want or what you’re going to create. Prototypes are quite important because with that process you can find some mistakes early and with the experience you can fix them. Moreover with prototypes we are able to adapt or adequate the product to the costumers’ wishes, that’s possible with a set of pilot runs applied to prototypes.
Other step that is still important in the process is “Trial and Error”. It is really important because, as everybody knows, it is almost impossible avoid mistakes, but with trial and error you can find them early and often. Moreover, with trial and error, we can get some experience trying different ways to do the things and find out what works and stop doing what doesn’t works. Mistakes are inevitable, but if we try enough things we are going to find the best way to create or design the product. It’s for this that pilot runs exist.
Talking about Prototypes and Cad, the article says that the proliferation of design models has actually changed how Cad software is used. Rapid prototyping is much better than 2D screen rendering because is not enough. Moreover Rapid prototyping has become a form of dialogue between designers and their creation. Prototypes become an exactly copy of what the designer wants. But we have to be careful because prototype sometimes is not exactly what the designer wants.
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